It's been good using our previously learned skills to create one object that had a lot of freedom to it. I have the necessary smoke, and explosion. But I wanted to work on personalizing the particle effects so I went into cascade and added a green overlay over the explosion material we were given. On top of that I created my own liquid spilling particle effect which happens upon impact at the same time as it burns. Lastly I created a parameter in my clay material that acts as a mask for the cracks having the green liquid spilling through them. This gives it a very noticeable "I'm going to blow up" effect.
All in all, it was a fun short project and I hope the video is enjoyed.
Blueprints:



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