I took a lot of inspiration for the general map from Dragon Age: Inquisition's Skyhold Castle.
I plan on having this be a very muted blue scene. With cool colors being the dominating feature and warm spots to guide the player.
I have drawn up an Isometric view as well as sketched some Events in game that affect the track.
This Isometric shows how this will be a very edged course, as it takes place on the walls of this castle in the mountains.
Here I attempted to sketch out the 3 big changes to the map. Lowered drawbridge, breaking through a large window, and a tower falling destroying part of the track causing a dangerous route to occur for the second and third laps.
I also wanted to try to story board my race level, see it from the players perspective in order. It shows the order in which I introduce skills tests like tight corners, pillars blocking paths and holes in the track accompanied by ramps. I would also like to try and code a canon that shoots the pots I posted about in my recent post.






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