Thursday, November 2, 2017

Rail Slide Mechanic Adventure Game


Within my Adventure Game, "#Sliding into Your DM Like..." I have coded a core mechanic for rail sliding/grinding. I mix this with breaking walls, attacking foes, and pushing buttons for an experience seen many times before.

The game will open up with the player falling onto a rail and sliding along it into a small hole in the wall. From here the player breaks a piece of the wall to infiltrate the building. The next gating mechanism is to push a button by hitting it like a civil person. 

From here the player will drop down a ledge and see 2 hovering Roombas that look like they can spout lasers, because they can. Players, having been introduced to breaking walls will put together the fact that they should whack these guys as well. Having broken their hearts the player will utilize the rails above to slide into an exterior space with a large door ahead. 

Between the door and the player are 4 enemies that the player must attack, they will do this. The large door must be opened by pressing 2 buttons on either side of the door. This cannot be successfully done by running from one side to the other, the player must take the rail across. 

The doors open to a subway system for carrying cargo. As the player gets on the rail a cargo train will begin running through, beginning a 'be faster than the train or die' situation. As the chase goes on the player will have to crouch, hop, and break obstacles getting in their way without going too slow. Half way through a second set of rails will appear and a second train, providing the player with 4 rails to navigate. 

The rails will break off launching the player into a circular room where the boss battle will immediately begin. This battle will utilize the attacking, rail, and breaking skills the player has learnt. 

Once the boss has been destroyed the building will begin to shake, opening a hole in the wall. The player will run and jump out onto a rail for their grand escape. This rail circles around the building presenting many obstacles. Falling hurty things, broken rails, walls to break or avoid. 

The play-through ends with the rails ending, sending the player flying with a flash to black and the title of the game "#Sliding into Your DM Like..."

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