Saturday, January 28, 2017
Programming Progress - Spiky Blocks
This here is a progress show of what we've been learning in programming. So far learning blueprint has been awesome. Being able to make things interactable and enjoyable is a great experience for me as a Game Artist. In this specific level I wanted to make a spiky block that looks the same at the beginning, however using booleans to separate out two different types of 'crushing' they become quickly and noticeably different, one being more dangerous and scary than the other.
Below are some images of my code for the spiky boys. It's all done in Class Blueprints, no Level Blueprint.
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