Tuesday, January 31, 2017

Exploding Pot Design



My concept for this exploding barrel project is that of a pot that contains green, highly flammable liquid. At first it will be a clay pot with a rope around it the rim of the cap, and green liquid oozing out. Once hit it will spill this liquid a little with a particle system and crack, I'd like to do this with an overlaying texture - similar to games like 7 Days to Die and Minecraft. The explosion will be in green fire, with sparks and smoke to accompany it.

My inspiration comes from games that have pots as commonly breakable items, but also the HBO show, A Game of Thrones. In the show there is a chemical concoction that is called Wild Fire. I felt this was appropriate for my Race Track design since it will be placed in the ruins of a medieval castle.







Work in progress for Pot Design. Trying out size and base texture. Hopefully the neon green/yellow will make it stand out in a more dull surrounding.


Saturday, January 28, 2017

Programming Progress - Spiky Blocks



This here is a progress show of what we've been learning in programming. So far learning blueprint has been awesome. Being able to make things interactable and enjoyable is a great experience for me as a Game Artist. In this specific level I wanted to make a spiky block that looks the same at the beginning, however using booleans to separate out two different types of 'crushing' they become quickly and noticeably different, one being more dangerous and scary than the other.

Below are some images of my code for the spiky boys. It's all done in Class Blueprints, no Level Blueprint.





Wednesday, January 25, 2017

Sewer Shock - Let's Play


Here you will find a playthrough of my first platformer, Sewer Shock. I implement moving platforms, falling acid, pipe portals, and death fans all in combination in this intro level. Our target was for it to be able to be completed in 3 minutes for the average player.

Tuesday, January 17, 2017

Platformer Tutorial Level

Sewer Shock
by Harry



The concept behind Sewer Shock is that you are the person who has been sent down to investigate why the plumbing systems in town aren't working. You quickly discover that it has not only been infested by Alligators but also there is acid dripping over the pipes creating poisonous sewer water all over the place. In this level the Sewer Man learns about switches for moving platforms on a timer, Pipe Portals that take him places, and what it's like to be burnt alive in sewer acid.

Tuesday, January 10, 2017

Trine Tutorial Level Analysis


Playing as the thief as traps go down.

   The levels that the tutorial consists of are three different scenes that lead to the same destination, each scene played by one of the three characters. These scenes all go in a single direction using minimal changes in height depending on the character's play style. The pacing of these scenes grows slowly as the character goes from learning how to traverse the world with the thief with minor puzzle elements, moving on to the wizard who has more complicated - though still simple - puzzles. Finishing off with the warrior who presents a mixture of the latter as well as combat and defending yourself from deadly obstacles. This presents the player with a slight increase in difficulty as the level goes on while teaching the player the fundamentals of the game an what is to come. Once one of these skills has been taught to the player, the player is then left to use said skills in multiple situations after. 

The mage figures out how to use the boxes available to him to get to platforms he cannot reach.

   There are a variety of obstacles that are presented to the player in this intro. As the thief you are presented with the fact that you can't just jump all distances, some must be covered by swinging from a rope. You are also made aware of traps that could hurt you but at this point don't hit you. As the wizard you learn to use his ability to move objects to reach places unable by foot, and to also solve pressure plate based puzzles. As the warrior you are finally faced with obstacles that can damage and kill you like fire cannons and enemy skeletons. You know you've done well when you are able to get through to the next room through a gate that opens and the narrator speaks of your grandeur. The narrator serves as the introduction to the story. He introduces each character and their place in the world as the game starts.

The warrior has just completed a puzzle, ahead is the fire shooter that makes for an unintelligent place to take a screenshot.