Sunday, October 2, 2016

Playtest Session 01

At the playtest session with the Game Design club I got a good view of how my game plays and little things that may be broken. With play testing prior to this I've already been figuring out basic game mechanics - I know now that I need to balance my pieces. It would also be useful to create cards that show each units abilities, this is because due to it being a game that people aren't familiar with it makes it easier to know what their pieces do.

An image of my play testing session

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