“Be careful son, one day that nerd may control robots that want to rip your intestines out.”
“Devils run when an engineer rolled off the wrong side of the bed.”
“Collect, Create, Kill”
“Using others is the way of the Intelligent.”
The theme of my game conveys the way that as
people we utilize others to our advantage. This is shown in the game through
the creation of other “Units”. Without them this game would just be a game of
two people trying to hit one another with a wrench. However, there is also a
comedic aspect to the game. Throughout the rules there is a use of ‘Crazy’
aspects to make it a lighter environment rather than just two human trying to
kill one another.
The game begins with two Engineers across a room
from one another, both are out to kill the other, but through the use of their
technology. Likely an argument over who the better scientist is, or one
insulted the other’s PhD. It is set in a robot factory filled with parts lying
around, all of which the Engineers know how to use to create machinery. It’s a
modern setting using the science of AI and Wireless control.
Some reference for the style of the the game
Colour Palettes
I like the use of Red and Blue as these are two very identifiable colour differences commonly used for combat games. Also by bringing the saturation down there's a distinctly dull metal tone to them.
This is a prototype logo for the game.

















